Other fun projects
Other fun projects
Other fun projects
scroll down for more
Cave (2022)
This video was created for a physical theater performance inspired by Plato’s Allegory of the Cave. It visualizes infants in the womb and explores the metaphor of the symbiotic relationship between mother and child.
Motion Capture
Unreal Engine
Cave (2022)
This video was created for a physical theater performance inspired by Plato’s Allegory of the Cave. It visualizes infants in the womb and explores the metaphor of the symbiotic relationship between mother and child.
Motion Capture
Unreal Engine
Cave (2022)
This video was created for a physical theater performance inspired by Plato’s Allegory of the Cave. It visualizes infants in the womb and explores the metaphor of the symbiotic relationship between mother and child.
Motion Capture
Unreal Engine
Cave (2022)
This video was created for a physical theater performance inspired by Plato’s Allegory of the Cave. It visualizes infants in the womb and explores the metaphor of the symbiotic relationship between mother and child.
Motion Capture
Unreal Engine
Cave (2022)
This video was created for a physical theater performance inspired by Plato’s Allegory of the Cave. It visualizes infants in the womb and explores the metaphor of the symbiotic relationship between mother and child.
Motion Capture
Unreal Engine
A civic Oasis (2023)
This augmented reality project envisions a future where technology and nature coexist in harmony. It showcases a city where marine life adapts to urban environments, blending sustainable architecture with lush greenery. The project serves as both an immersive visual experience and an educational tool, promoting awareness of environmental issues and sustainable urban planning.
Google's Immersive Geospatial Challenge
Adobe Aero
Geospatial Creator
Location-based AR
Blender
A civic Oasis (2023)
This augmented reality project envisions a future where technology and nature coexist in harmony. It showcases a city where marine life adapts to urban environments, blending sustainable architecture with lush greenery. The project serves as both an immersive visual experience and an educational tool, promoting awareness of environmental issues and sustainable urban planning.
Google's Immersive Geospatial Challenge
Adobe Aero
Geospatial Creator
Location-based AR
Blender
A civic Oasis (2023)
This augmented reality project envisions a future where technology and nature coexist in harmony. It showcases a city where marine life adapts to urban environments, blending sustainable architecture with lush greenery. The project serves as both an immersive visual experience and an educational tool, promoting awareness of environmental issues and sustainable urban planning.
Google's Immersive Geospatial Challenge
Adobe Aero
Geospatial Creator
Location-based AR
Blender
A civic Oasis (2023)
This augmented reality project envisions a future where technology and nature coexist in harmony. It showcases a city where marine life adapts to urban environments, blending sustainable architecture with lush greenery. The project serves as both an immersive visual experience and an educational tool, promoting awareness of environmental issues and sustainable urban planning.
Google's Immersive
Geospatial Challenge
Adobe Aero
Geospatial Creator
Location-based AR
Blender
A civic Oasis (2023)
This augmented reality project envisions a future where technology and nature coexist in harmony. It showcases a city where marine life adapts to urban environments, blending sustainable architecture with lush greenery. The project serves as both an immersive visual experience and an educational tool, promoting awareness of environmental issues and sustainable urban planning.
Google's Immersive Geospatial Challenge
Adobe Aero
Geospatial Creator
Location-based AR
Blender
Graduation Brochure (2022)
These patterns were created using Processing, selected by Sarah Lawrence College Visual Arts Center. Designed specifically for the 94th Sarah Lawrence College Commencement.
Processing
Adobe InDesign
Graduation Brochure (2022)
These patterns were created using Processing, selected by Sarah Lawrence College Visual Arts Center. Designed specifically for the 94th Sarah Lawrence College Commencement.
Processing
Adobe InDesign
Graduation Brochure (2022)
These patterns were created using Processing, selected by Sarah Lawrence College Visual Arts Center. Designed specifically for the 94th Sarah Lawrence College Commencement.
Processing
Adobe InDesign
Graduation Brochure (2022)
These patterns were created using Processing, selected by Sarah Lawrence College Visual Arts Center. Designed specifically for the 94th Sarah Lawrence College Commencement.
Processing
Adobe InDesign
Graduation Brochure (2022)
These patterns were created using Processing, selected by Sarah Lawrence College Visual Arts Center. Designed specifically for the 94th Sarah Lawrence College Commencement.
Processing
Adobe InDesign
Feeling Remix (2021)
A video project I scored, designed, and edited, using digital works coded in Processing. Through narration, I aimed to construct an alternative world that departs from reality, creating a meditative journey for the audience to explore their subconscious.
Processing
Motion Graphic
Feeling Remix (2021)
A video project I scored, designed, and edited, using digital works coded in Processing. Through narration, I aimed to construct an alternative world that departs from reality, creating a meditative journey for the audience to explore their subconscious.
Processing
Motion Graphic
Feeling Remix (2021)
A video project I scored, designed, and edited, using digital works coded in Processing. Through narration, I aimed to construct an alternative world that departs from reality, creating a meditative journey for the audience to explore their subconscious.
Processing
Motion Graphic
Feeling Remix (2021)
A video project I scored, designed, and edited, using digital works coded in Processing. Through narration, I aimed to construct an alternative world that departs from reality, creating a meditative journey for the audience to explore their subconscious.
Processing
Motion Graphic
Feeling Remix (2021)
A video project I scored, designed, and edited, using digital works coded in Processing. Through narration, I aimed to construct an alternative world that departs from reality, creating a meditative journey for the audience to explore their subconscious.
Processing
Motion Graphic
Self as System (2024)
This project is a 12-week exploration of various materials and concepts, where each week focused on experimenting with different mediums and ideas.
Laser Cutting
3D Scanning
Basketry
Molding + Casting
Electronic Design
Self as System (2024)
A series of weekly projects that I did for my xFab class.
Laser Cutting
3D Scanning
Basketry
Molding + Casting
Electronic Design
Self as System (2024)
This project is a 12-week exploration of various materials and concepts, where each week focused on experimenting with different mediums and ideas.
Laser Cutting
3D Scanning
Basketry
Molding + Casting
Electronic Design
Self as System (2024)
A series of weekly projects that I did for my xFab class.
Laser Cutting
3D Scanning
Basketry
Molding + Casting
Electronic Design
Self as System (2024)
This project is a 12-week exploration of various materials and concepts, where each week focused on experimenting with different mediums and ideas.
Laser Cutting
3D Scanning
Basketry
Molding + Casting
Electronic Design
Bodyscape (2020)
This multimedia installation was created for a physical theater performance, using Generative Adversarial Networks (GANs) to analyze 10,000 images of body movements, from ballet to martial arts. Motion capture technology was used to redefine dancers' movements, blending technology with human expression. This integration visualized the impact of technology on the human body, highlighting its role in both imitation and domination. The installation enhanced the performance's exploration of technology's evolving relationship with our physical forms.
Motion Capture
Machine Learning
Multimedia installation
Interactive Media
Bodyscape (2020)
This multimedia installation was created for a physical theater performance, using Generative Adversarial Networks (GANs) to analyze 10,000 images of body movements, from ballet to martial arts. Motion capture technology was used to redefine dancers' movements, blending technology with human expression. This integration visualized the impact of technology on the human body, highlighting its role in both imitation and domination. The installation enhanced the performance's exploration of technology's evolving relationship with our physical forms.
Motion Capture
Machine Learning
Multimedia installation
Interactive Media
Bodyscape (2020)
This multimedia installation was created for a physical theater performance, using Generative Adversarial Networks (GANs) to analyze 10,000 images of body movements, from ballet to martial arts. Motion capture technology was used to redefine dancers' movements, blending technology with human expression. This integration visualized the impact of technology on the human body, highlighting its role in both imitation and domination. The installation enhanced the performance's exploration of technology's evolving relationship with our physical forms.
Motion Capture
Machine Learning
Multimedia installation
Interactive Media
Bodyscape (2020)
This multimedia installation was created for a physical theater performance, using Generative Adversarial Networks (GANs) to analyze 10,000 images of body movements, from ballet to martial arts. Motion capture technology was used to redefine dancers' movements, blending technology with human expression. This integration visualized the impact of technology on the human body, highlighting its role in both imitation and domination. The installation enhanced the performance's exploration of technology's evolving relationship with our physical forms.
Motion Capture
Machine Learning
Multimedia installation
Interactive Media
Bodyscape (2020)
This multimedia installation was created for a physical theater performance, using Generative Adversarial Networks (GANs) to analyze 10,000 images of body movements, from ballet to martial arts. Motion capture technology was used to redefine dancers' movements, blending technology with human expression. This integration visualized the impact of technology on the human body, highlighting its role in both imitation and domination. The installation enhanced the performance's exploration of technology's evolving relationship with our physical forms.
Motion Capture
Machine Learning
Multimedia installation
Interactive Media
The Last Two Beings on Earth (2021)
This collaborative collage, designed by Jingjing Han and Julian Mathews, uses a surrealistic tone to depict the scene of the last two beings on Earth. Inspired by iconic visual elements, the collage reconstructs the human body, exploring the unique aspects of human evolution in a semiotic way. Through its imaginative composition, the artwork invites viewers to reflect on the relationship between humanity and its environment.
Processing
The Last Two Beings on Earth (2021)
This collaborative collage, designed by Jingjing Han and Julian Mathews, uses a surrealistic tone to depict the scene of the last two beings on Earth. Inspired by iconic visual elements, the collage reconstructs the human body, exploring the unique aspects of human evolution in a semiotic way. Through its imaginative composition, the artwork invites viewers to reflect on the relationship between humanity and its environment.
Processing
The Last Two Beings on Earth (2021)
This collaborative collage, designed by Jingjing Han and Julian Mathews, uses a surrealistic tone to depict the scene of the last two beings on Earth. Inspired by iconic visual elements, the collage reconstructs the human body, exploring the unique aspects of human evolution in a semiotic way. Through its imaginative composition, the artwork invites viewers to reflect on the relationship between humanity and its environment.
Processing
The Last Two Beings on Earth (2021)
This collaborative collage, designed by Jingjing Han and Julian Mathews, uses a surrealistic tone to depict the scene of the last two beings on Earth. Inspired by iconic visual elements, the collage reconstructs the human body, exploring the unique aspects of human evolution in a semiotic way. Through its imaginative composition, the artwork invites viewers to reflect on the relationship between humanity and its environment.
Processing
The Last Two Beings on Earth (2021)
This collaborative collage, designed by Jingjing Han and Julian Mathews, uses a surrealistic tone to depict the scene of the last two beings on Earth. Inspired by iconic visual elements, the collage reconstructs the human body, exploring the unique aspects of human evolution in a semiotic way. Through its imaginative composition, the artwork invites viewers to reflect on the relationship between humanity and its environment.
Processing
Before I became a product designer, I was a storyteller on stage, crafting performances since 2017. I wore many hats: creative director, dancer, choreographer, puppet maker, actor, and lighting designer.
I danced with shadows, breathed life into puppets, and illuminated the stories that whispered between the lines.
Masked Soliloquy
Aug 2020
Immersive site-specific performance, which I designed, choreographed, produced, and performed for the exhibition "In-Between" at Beijing Times Art Museum
BodyScape
Nov 2020
Interactive Media for a physical theater @ ShenZhen Biennial Theater Festival
Machine Patoral
Aug 2020
Site-specific project which I designed, choreographed and performed @ Beijing Times Art Museum
Voyant, Stage of Ancestor
Oct 2020
Two site-specific performances that I choreographed and co-directed at Zheng Village Ancestral Hall @ Pan Shanghai Residency
Mr. Frog
April 2024
Directed by Nathew Marvan
Performed at WE WIGGLE DOLLS A PUPPET SLAM
Turning Ruins into Rubble
Dec 2021
Directed by Mingjun Han
Performed by Jace Weyan, Mingjun Han, Jingjing Han, Equem Roel
Flowers in the Mirror
June - Oct 2020
Directed by Zhiwei Wu
Performed at Canglang Pavilion & Nanjing Imperial Examination Museum
Waiting in Schrödinger's Box
Oct 2020
Hangzhou Theater Festival
Directed by Tianyu XU
Performed by Jingjing Han, Zelan Xiao, Yunfei Deng, Huining Zhang, Xiaoyi Tong
The Nephilim
Jan 2019
Sarah Lawrence College Winter Dance Performance
Performed by Chea Cheves, Sabrina Leira, Sophia Cutrubus, Jingjing Han
Fou Gallery
March 2019
Improvised site-specific performance
Performed with Can Wang
The Low Hoot Of the Owl
December 2018
Dircted by Jace Weyant
Performed by Marianne Grossman, Sawyer Smith, and Jingjing Han
Masked Soliloquy
Aug 2020
Immersive site-specific performance, which I designed, choreographed, produced, and performed for the exhibition "In-Between" at Beijing Times Art Museum
BodyScape
Nov 2020
Interactive Media for a physical theater @ ShenZhen Biennial Theater Festival
Machine Patoral
Aug 2020
Site-specific project which I designed, choreographed and performed @ Beijing Times Art Museum
Voyant, Stage of Ancestor
Oct 2020
Two site-specific performances that I choreographed and co-directed at Zheng Village Ancestral Hall @ Pan Shanghai Residency
Mr. Frog
April 2024
Directed by Nathew Marvan
Performed at WE WIGGLE DOLLS A PUPPET SLAM
Turning Ruins into Rubble
Dec 2021
Directed by Mingjun Han
Performed by Jace Weyan, Mingjun Han, Jingjing Han, Equem Roel
Flowers in the Mirror
June - Oct 2020
Directed by Zhiwei Wu
Performed at Canglang Pavilion & Nanjing Imperial Examination Museum
Waiting in Schrödinger's Box
Oct 2020
Hangzhou Theater Festival
Directed by Tianyu XU
Performed by Jingjing Han, Zelan Xiao, Yunfei Deng, Huining Zhang, Xiaoyi Tong
The Nephilim
Jan 2019
Sarah Lawrence College Winter Dance Performance
Performed by Chea Cheves, Sabrina Leira, Sophia Cutrubus, Jingjing Han
Fou Gallery
March 2019
Improvised site-specific performance
Performed with Can Wang
The Low Hoot Of the Owl
December 2018
Dircted by Jace Weyant
Performed by Marianne Grossman, Sawyer Smith, and Jingjing Han
Masked Soliloquy
Aug 2020
Immersive site-specific performance, which I designed, choreographed, produced, and performed for the exhibition "In-Between" at Beijing Times Art Museum
BodyScape
Nov 2020
Interactive Media for a physical theater @ ShenZhen Biennial Theater Festival
Machine Patoral
Aug 2020
Site-specific project which I designed, choreographed and performed @ Beijing Times Art Museum
Voyant, Stage of Ancestor
Oct 2020
Two site-specific performances that I choreographed and co-directed at Zheng Village Ancestral Hall @ Pan Shanghai Residency
Mr. Frog
April 2024
Directed by Nathew Marvan
Performed at WE WIGGLE DOLLS A PUPPET SLAM
Turning Ruins into Rubble
Dec 2021
Directed by Mingjun Han
Performed by Jace Weyan, Mingjun Han, Jingjing Han, Equem Roel
Flowers in the Mirror
June - Oct 2020
Directed by Zhiwei Wu
Performed at Canglang Pavilion & Nanjing Imperial Examination Museum
Waiting in Schrödinger's Box
Oct 2020
Hangzhou Theater Festival
Directed by Tianyu XU
Performed by Jingjing Han, Zelan Xiao, Yunfei Deng, Huining Zhang, Xiaoyi Tong
The Nephilim
Jan 2019
Sarah Lawrence College Winter Dance Performance
Performed by Chea Cheves, Sabrina Leira, Sophia Cutrubus, Jingjing Han
Fou Gallery
March 2019
Improvised site-specific performance
Performed with Can Wang
The Low Hoot Of the Owl
December 2018
Dircted by Jace Weyant
Performed by Marianne Grossman, Sawyer Smith, and Jingjing Han
Masked Soliloquy
Aug 2020
Immersive site-specific performance, which I designed, choreographed, produced, and performed for the exhibition "In-Between" at Beijing Times Art Museum
BodyScape
Nov 2020
Interactive Media for a physical theater @ ShenZhen Biennial Theater Festival
Machine Patoral
Aug 2020
Site-specific project which I designed, choreographed and performed @ Beijing Times Art Museum
Voyant, Stage of Ancestor
Oct 2020
Two site-specific performances that I choreographed and co-directed at Zheng Village Ancestral Hall @ Pan Shanghai Residency
Mr. Frog
April 2024
Directed by Nathew Marvan
Performed at WE WIGGLE DOLLS A PUPPET SLAM
Turning Ruins into Rubble
Dec 2021
Directed by Mingjun Han
Performed by Jace Weyan, Mingjun Han, Jingjing Han, Equem Roel
Flowers in the Mirror
June - Oct 2020
Directed by Zhiwei Wu
Performed at Canglang Pavilion & Nanjing Imperial Examination Museum
Waiting in Schrödinger's Box
Oct 2020
Hangzhou Theater Festival
Directed by Tianyu XU
Performed by Jingjing Han, Zelan Xiao, Yunfei Deng, Huining Zhang, Xiaoyi Tong
The Nephilim
Jan 2019
Sarah Lawrence College Winter Dance Performance
Performed by Chea Cheves, Sabrina Leira, Sophia Cutrubus, Jingjing Han
Fou Gallery
March 2019
Improvised site-specific performance
Performed with Can Wang
The Low Hoot Of the Owl
December 2018
Dircted by Jace Weyant
Performed by Marianne Grossman, Sawyer Smith, and Jingjing Han