Other fun projects

Other fun projects

Other fun projects

Creative Coding

Graphic

3D Modeling

Performance Design

Multi-Media

Motion Capture

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Cave (2022)

This video was created for a physical theater performance inspired by Plato’s Allegory of the Cave. It visualizes infants in the womb and explores the metaphor of the symbiotic relationship between mother and child.

Motion Capture

Unreal Engine

Cave (2022)

This video was created for a physical theater performance inspired by Plato’s Allegory of the Cave. It visualizes infants in the womb and explores the metaphor of the symbiotic relationship between mother and child.

Motion Capture

Unreal Engine

Cave (2022)

This video was created for a physical theater performance inspired by Plato’s Allegory of the Cave. It visualizes infants in the womb and explores the metaphor of the symbiotic relationship between mother and child.

Motion Capture

Unreal Engine

Cave (2022)

This video was created for a physical theater performance inspired by Plato’s Allegory of the Cave. It visualizes infants in the womb and explores the metaphor of the symbiotic relationship between mother and child.

Motion Capture

Unreal Engine

Cave (2022)

This video was created for a physical theater performance inspired by Plato’s Allegory of the Cave. It visualizes infants in the womb and explores the metaphor of the symbiotic relationship between mother and child.

Motion Capture

Unreal Engine

A civic Oasis (2023)

This augmented reality project envisions a future where technology and nature coexist in harmony. It showcases a city where marine life adapts to urban environments, blending sustainable architecture with lush greenery. The project serves as both an immersive visual experience and an educational tool, promoting awareness of environmental issues and sustainable urban planning.

Google's Immersive Geospatial Challenge

Adobe Aero

Geospatial Creator

Location-based AR

Blender

A civic Oasis (2023)

This augmented reality project envisions a future where technology and nature coexist in harmony. It showcases a city where marine life adapts to urban environments, blending sustainable architecture with lush greenery. The project serves as both an immersive visual experience and an educational tool, promoting awareness of environmental issues and sustainable urban planning.

Google's Immersive Geospatial Challenge

Adobe Aero

Geospatial Creator

Location-based AR

Blender

A civic Oasis (2023)

This augmented reality project envisions a future where technology and nature coexist in harmony. It showcases a city where marine life adapts to urban environments, blending sustainable architecture with lush greenery. The project serves as both an immersive visual experience and an educational tool, promoting awareness of environmental issues and sustainable urban planning.

Google's Immersive Geospatial Challenge

Adobe Aero

Geospatial Creator

Location-based AR

Blender

A civic Oasis (2023)

This augmented reality project envisions a future where technology and nature coexist in harmony. It showcases a city where marine life adapts to urban environments, blending sustainable architecture with lush greenery. The project serves as both an immersive visual experience and an educational tool, promoting awareness of environmental issues and sustainable urban planning.

Google's Immersive

Geospatial Challenge

Adobe Aero

Geospatial Creator

Location-based AR

Blender

A civic Oasis (2023)

This augmented reality project envisions a future where technology and nature coexist in harmony. It showcases a city where marine life adapts to urban environments, blending sustainable architecture with lush greenery. The project serves as both an immersive visual experience and an educational tool, promoting awareness of environmental issues and sustainable urban planning.

Google's Immersive Geospatial Challenge

Adobe Aero

Geospatial Creator

Location-based AR

Blender

Graduation Brochure (2022)

These patterns were created using Processing, selected by Sarah Lawrence College Visual Arts Center. Designed specifically for the 94th Sarah Lawrence College Commencement.

Processing

Adobe InDesign

Graduation Brochure (2022)

These patterns were created using Processing, selected by Sarah Lawrence College Visual Arts Center. Designed specifically for the 94th Sarah Lawrence College Commencement.

Processing

Adobe InDesign

Graduation Brochure (2022)

These patterns were created using Processing, selected by Sarah Lawrence College Visual Arts Center. Designed specifically for the 94th Sarah Lawrence College Commencement.

Processing

Adobe InDesign

Graduation Brochure (2022)

These patterns were created using Processing, selected by Sarah Lawrence College Visual Arts Center. Designed specifically for the 94th Sarah Lawrence College Commencement.

Processing

Adobe InDesign

Graduation Brochure (2022)

These patterns were created using Processing, selected by Sarah Lawrence College Visual Arts Center. Designed specifically for the 94th Sarah Lawrence College Commencement.

Processing

Adobe InDesign

Feeling Remix (2021)

A video project I scored, designed, and edited, using digital works coded in Processing. Through narration, I aimed to construct an alternative world that departs from reality, creating a meditative journey for the audience to explore their subconscious.

Processing

Motion Graphic

Feeling Remix (2021)

A video project I scored, designed, and edited, using digital works coded in Processing. Through narration, I aimed to construct an alternative world that departs from reality, creating a meditative journey for the audience to explore their subconscious.

Processing

Motion Graphic

Feeling Remix (2021)

A video project I scored, designed, and edited, using digital works coded in Processing. Through narration, I aimed to construct an alternative world that departs from reality, creating a meditative journey for the audience to explore their subconscious.

Processing

Motion Graphic

Feeling Remix (2021)

A video project I scored, designed, and edited, using digital works coded in Processing. Through narration, I aimed to construct an alternative world that departs from reality, creating a meditative journey for the audience to explore their subconscious.

Processing

Motion Graphic

Feeling Remix (2021)

A video project I scored, designed, and edited, using digital works coded in Processing. Through narration, I aimed to construct an alternative world that departs from reality, creating a meditative journey for the audience to explore their subconscious.

Processing

Motion Graphic

Self as System (2024)

This project is a 12-week exploration of various materials and concepts, where each week focused on experimenting with different mediums and ideas.

Laser Cutting

3D Scanning

Basketry

Molding + Casting

Electronic Design

Self as System (2024)

A series of weekly projects that I did for my xFab class.

Laser Cutting

3D Scanning

Basketry

Molding + Casting

Electronic Design

Self as System (2024)

This project is a 12-week exploration of various materials and concepts, where each week focused on experimenting with different mediums and ideas.

Laser Cutting

3D Scanning

Basketry

Molding + Casting

Electronic Design

Self as System (2024)

A series of weekly projects that I did for my xFab class.

Laser Cutting

3D Scanning

Basketry

Molding + Casting

Electronic Design

Self as System (2024)

This project is a 12-week exploration of various materials and concepts, where each week focused on experimenting with different mediums and ideas.

Laser Cutting

3D Scanning

Basketry

Molding + Casting

Electronic Design

Bodyscape (2020)

This multimedia installation was created for a physical theater performance, using Generative Adversarial Networks (GANs) to analyze 10,000 images of body movements, from ballet to martial arts. Motion capture technology was used to redefine dancers' movements, blending technology with human expression. This integration visualized the impact of technology on the human body, highlighting its role in both imitation and domination. The installation enhanced the performance's exploration of technology's evolving relationship with our physical forms.

Motion Capture

Machine Learning

Multimedia installation

Interactive Media

Bodyscape (2020)

This multimedia installation was created for a physical theater performance, using Generative Adversarial Networks (GANs) to analyze 10,000 images of body movements, from ballet to martial arts. Motion capture technology was used to redefine dancers' movements, blending technology with human expression. This integration visualized the impact of technology on the human body, highlighting its role in both imitation and domination. The installation enhanced the performance's exploration of technology's evolving relationship with our physical forms.

Motion Capture

Machine Learning

Multimedia installation

Interactive Media

Bodyscape (2020)

This multimedia installation was created for a physical theater performance, using Generative Adversarial Networks (GANs) to analyze 10,000 images of body movements, from ballet to martial arts. Motion capture technology was used to redefine dancers' movements, blending technology with human expression. This integration visualized the impact of technology on the human body, highlighting its role in both imitation and domination. The installation enhanced the performance's exploration of technology's evolving relationship with our physical forms.

Motion Capture

Machine Learning

Multimedia installation

Interactive Media

Bodyscape (2020)

This multimedia installation was created for a physical theater performance, using Generative Adversarial Networks (GANs) to analyze 10,000 images of body movements, from ballet to martial arts. Motion capture technology was used to redefine dancers' movements, blending technology with human expression. This integration visualized the impact of technology on the human body, highlighting its role in both imitation and domination. The installation enhanced the performance's exploration of technology's evolving relationship with our physical forms.

Motion Capture

Machine Learning

Multimedia installation

Interactive Media

Bodyscape (2020)

This multimedia installation was created for a physical theater performance, using Generative Adversarial Networks (GANs) to analyze 10,000 images of body movements, from ballet to martial arts. Motion capture technology was used to redefine dancers' movements, blending technology with human expression. This integration visualized the impact of technology on the human body, highlighting its role in both imitation and domination. The installation enhanced the performance's exploration of technology's evolving relationship with our physical forms.

Motion Capture

Machine Learning

Multimedia installation

Interactive Media

The Last Two Beings on Earth (2021)

This collaborative collage, designed by Jingjing Han and Julian Mathews, uses a surrealistic tone to depict the scene of the last two beings on Earth. Inspired by iconic visual elements, the collage reconstructs the human body, exploring the unique aspects of human evolution in a semiotic way. Through its imaginative composition, the artwork invites viewers to reflect on the relationship between humanity and its environment.

Processing

The Last Two Beings on Earth (2021)

This collaborative collage, designed by Jingjing Han and Julian Mathews, uses a surrealistic tone to depict the scene of the last two beings on Earth. Inspired by iconic visual elements, the collage reconstructs the human body, exploring the unique aspects of human evolution in a semiotic way. Through its imaginative composition, the artwork invites viewers to reflect on the relationship between humanity and its environment.

Processing

The Last Two Beings on Earth (2021)

This collaborative collage, designed by Jingjing Han and Julian Mathews, uses a surrealistic tone to depict the scene of the last two beings on Earth. Inspired by iconic visual elements, the collage reconstructs the human body, exploring the unique aspects of human evolution in a semiotic way. Through its imaginative composition, the artwork invites viewers to reflect on the relationship between humanity and its environment.

Processing

The Last Two Beings on Earth (2021)

This collaborative collage, designed by Jingjing Han and Julian Mathews, uses a surrealistic tone to depict the scene of the last two beings on Earth. Inspired by iconic visual elements, the collage reconstructs the human body, exploring the unique aspects of human evolution in a semiotic way. Through its imaginative composition, the artwork invites viewers to reflect on the relationship between humanity and its environment.

Processing

The Last Two Beings on Earth (2021)

This collaborative collage, designed by Jingjing Han and Julian Mathews, uses a surrealistic tone to depict the scene of the last two beings on Earth. Inspired by iconic visual elements, the collage reconstructs the human body, exploring the unique aspects of human evolution in a semiotic way. Through its imaginative composition, the artwork invites viewers to reflect on the relationship between humanity and its environment.

Processing

Before I became a product designer, I was a storyteller on stage, crafting performances since 2017. I wore many hats: creative director, dancer, choreographer, puppet maker, actor, and lighting designer.

I danced with shadows, breathed life into puppets, and illuminated the stories that whispered between the lines.

  • Masked Soliloquy

    Aug 2020

    Immersive site-specific performance, which I designed, choreographed, produced, and performed for the exhibition "In-Between" at Beijing Times Art Museum

  • BodyScape

    Nov 2020

    Interactive Media for a physical theater @ ShenZhen Biennial Theater Festival

  • Machine Patoral

    Aug 2020

    Site-specific project which I designed, choreographed and performed @ Beijing Times Art Museum

  • Voyant, Stage of Ancestor

    Oct 2020

    Two site-specific performances that I choreographed and co-directed at Zheng Village Ancestral Hall @ Pan Shanghai Residency

  • Mr. Frog

    April 2024

    Directed by Nathew Marvan

    Performed at WE WIGGLE DOLLS A PUPPET SLAM

  • Turning Ruins into Rubble

    Dec 2021

    Directed by Mingjun Han

    Performed by Jace Weyan, Mingjun Han, Jingjing Han, Equem Roel

  • Flowers in the Mirror

    June - Oct 2020

    Directed by Zhiwei Wu

    Performed at Canglang Pavilion & Nanjing Imperial Examination Museum

  • Waiting in Schrödinger's Box

    Oct 2020

    Hangzhou Theater Festival

    Directed by Tianyu XU

    Performed by Jingjing Han, Zelan Xiao, Yunfei Deng, Huining Zhang, Xiaoyi Tong

  • The Nephilim

    Jan 2019

    Sarah Lawrence College Winter Dance Performance

    Performed by Chea Cheves, Sabrina Leira, Sophia Cutrubus, Jingjing Han

  • Fou Gallery

    March 2019

    Improvised site-specific performance

    Performed with Can Wang

  • The Low Hoot Of the Owl

    December 2018

    Dircted by Jace Weyant

    Performed by Marianne Grossman, Sawyer Smith, and Jingjing Han

Let’s Collaborate

©

2024 Jingjing Han

Let’s
Collaborate

©

2024 Jingjing Han

Let’s Collaborate

©

2024 Jingjing Han

Let’s
Collaborate

©

2024 Jingjing Han

Let’s Collaborate

©

2024 Jingjing Han